26 #ifndef __BEHAVIOR_CREATOR_H
27 #define __BEHAVIOR_CREATOR_H
55 inline void setName(
const char * name){ m_name = name; }
56 inline const char *
getName(
void){
return m_name.c_str(); }
virtual ~BehaviorCreator(void)
Definition: BehaviorCreator.h:39
The Object3d class represents a general object in a 3D scene.
Definition: Object3d.h:43
int getObjectFilter(void)
Definition: BehaviorCreator.h:52
const char * getName(void)
Definition: BehaviorCreator.h:56
void setName(const char *name)
Definition: BehaviorCreator.h:55
This class is used to instanciate new behavior objects.
Definition: BehaviorCreator.h:34
The Behavior class is an abstraction for creating behaviors.
Definition: Behavior.h:39