Neo  0.5.0
Developer Documentation
BehaviorCreator.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
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24 
25 
26 #ifndef __BEHAVIOR_CREATOR_H
27 #define __BEHAVIOR_CREATOR_H
28 
29 namespace Neo
30 {
34 class NEO_ENGINE_EXPORT BehaviorCreator
35 {
36 public:
37 
38  BehaviorCreator(const char * name, int objectFilter, Behavior * (*getNewBehaviorFunctionPointer)(Object3d * parentObject));
39  virtual ~BehaviorCreator(void){}
40 
41 private:
42 
43  string m_name;
44 
45  int m_objectFilter;
46 
47  Behavior * (*m_getNewBehavior)(Object3d * parentObject);
48 
49 public:
50 
51  // filter
52  inline int getObjectFilter(void){ return m_objectFilter; }
53 
54  // name
55  inline void setName(const char * name){ m_name = name; }
56  inline const char * getName(void){ return m_name.c_str(); }
57 
58  // new behavior
59  Behavior * getNewBehavior(Object3d * parentObject);
60 };
61 }
62 #endif
virtual ~BehaviorCreator(void)
Definition: BehaviorCreator.h:39
The Object3d class represents a general object in a 3D scene.
Definition: Object3d.h:43
int getObjectFilter(void)
Definition: BehaviorCreator.h:52
const char * getName(void)
Definition: BehaviorCreator.h:56
Definition: Color.h:29
void setName(const char *name)
Definition: BehaviorCreator.h:55
This class is used to instanciate new behavior objects.
Definition: BehaviorCreator.h:34
The Behavior class is an abstraction for creating behaviors.
Definition: Behavior.h:39