Neo  0.5.0
Developer Documentation
Box3d.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 //
8 // Permission is granted to anyone to use this software for any purpose,
9 // including commercial applications, and to alter it and redistribute it
10 // freely, subject to the following restrictions:
11 //
12 // 1. The origin of this software must not be misrepresented; you must not
13 // claim that you wrote the original software. If you use this software
14 // in a product, an acknowledgment in the product documentation would
15 // be appreciated but is not required.
16 //
17 // 2. Altered source versions must be plainly marked as such, and must not
18 // be misrepresented as being the original software.
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20 // 3. This notice may not be removed or altered from any source
21 // distribution.
22 //
23 //========================================================================
24 
25 
26 #ifndef __BOX3D_H
27 #define __BOX3D_H
28 
29 namespace Neo
30 {
31 class NEO_ENGINE_EXPORT Box3d
32 {
33 public:
34 
35  Box3d(void);
36  Box3d(const Box3d & box);
37  Box3d(const Vector3 & _min, const Vector3 & _max);
38 
41 
42  void initFromPoints(const Vector3 * points, unsigned int pointsNumber);
43  bool isInCollisionWith(const Box3d & box);
44 };
45 }
46 
47 #endif
Vector3 max
Definition: Box3d.h:40
Definition: Vector3.h:31
Definition: Box3d.h:31
Vector3 min
Definition: Box3d.h:39
Definition: Color.h:29