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Box3d.h
Go to the documentation of this file.
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//========================================================================
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// Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef __BOX3D_H
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#define __BOX3D_H
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namespace
Neo
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{
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class
NEO_ENGINE_EXPORT
Box3d
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{
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public
:
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Box3d
(
void
);
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Box3d
(
const
Box3d
& box);
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Box3d
(
const
Vector3
& _min,
const
Vector3
& _max);
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Vector3
min
;
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Vector3
max
;
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void
initFromPoints(
const
Vector3
* points,
unsigned
int
pointsNumber);
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bool
isInCollisionWith(
const
Box3d
& box);
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};
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}
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#endif
Neo::Box3d::max
Vector3 max
Definition:
Box3d.h:40
Neo::Vector3
Definition:
Vector3.h:31
Neo::Box3d
Definition:
Box3d.h:31
Neo::Box3d::min
Vector3 min
Definition:
Box3d.h:39
Neo
Definition:
Color.h:29
neoengine
SDK
NeoEngine
Includes
Box3d.h
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