Neo  0.5.0
Developer Documentation
Frustum.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 //
8 // Permission is granted to anyone to use this software for any purpose,
9 // including commercial applications, and to alter it and redistribute it
10 // freely, subject to the following restrictions:
11 //
12 // 1. The origin of this software must not be misrepresented; you must not
13 // claim that you wrote the original software. If you use this software
14 // in a product, an acknowledgment in the product documentation would
15 // be appreciated but is not required.
16 //
17 // 2. Altered source versions must be plainly marked as such, and must not
18 // be misrepresented as being the original software.
19 //
20 // 3. This notice may not be removed or altered from any source
21 // distribution.
22 //
23 //========================================================================
24 
25 
26 #ifndef __FRUSTUM_H
27 #define __FRUSTUM_H
28 
29 namespace Neo
30 {
31 class NEO_ENGINE_EXPORT Frustum
32 {
33 private:
34 
35  Vector3 m_nearPoint;
36  Vector3 m_farPoint;
37  Vector3 m_direction;
38  Vector3 m_points[4];
39  Vector3 m_normals[4];
40 
41 public:
42 
43  void makeVolume(OCamera * camera);
44  bool isVolumePointsVisible(Vector3 * points, unsigned int pointsNumber);
45 };
46 }
47 #endif
Definition: Frustum.h:31
Definition: Vector3.h:31
Definition: OCamera.h:30
Definition: Color.h:29