Neo  0.5.0
Developer Documentation
OBone.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 //
8 // Permission is granted to anyone to use this software for any purpose,
9 // including commercial applications, and to alter it and redistribute it
10 // freely, subject to the following restrictions:
11 //
12 // 1. The origin of this software must not be misrepresented; you must not
13 // claim that you wrote the original software. If you use this software
14 // in a product, an acknowledgment in the product documentation would
15 // be appreciated but is not required.
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18 // be misrepresented as being the original software.
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21 // distribution.
22 //
23 //========================================================================
24 
25 
26 #ifndef __OBONE_H
27 #define __OBONE_H
28 
29 namespace Neo
30 {
31 class NEO_ENGINE_EXPORT OBone : public Object3d
32 {
33 public:
34 
35  // constructors
36  OBone(void);
37 
38  // destructor
39  virtual ~OBone(void);
40 
41  // copy constructor
42  OBone(const OBone & bone);
43 
44  // inverse pose matrix
46 
47  // skin matrix
49 
50 public:
51 
52  // type
53  int getType(void){ return OBJECT3D_BONE; }
54 
55  // childs linking
56  void processChildrenLinking(void);
57 
58  // inverse pose matrix
59  Matrix4x4 * getInversePoseMatrix(void){ return &m_inversePoseMatrix; }
60 
61  // skin matrix
62  Matrix4x4 * getSkinMatrix(void){ return &m_skinMatrix; }
63 };
64 }
65 #endif
Matrix4x4 m_skinMatrix
Definition: OBone.h:48
Definition: Matrix4x4.h:31
Matrix4x4 m_inversePoseMatrix
Definition: OBone.h:45
Definition: OBone.h:31
The Object3d class represents a general object in a 3D scene.
Definition: Object3d.h:43
int getType(void)
Returns the type of the object.
Definition: OBone.h:53
Definition: Color.h:29
Matrix4x4 * getSkinMatrix(void)
Definition: OBone.h:62
Definition: NeoEngine.h:45
Matrix4x4 * getInversePoseMatrix(void)
Definition: OBone.h:59