Neo  0.5.0
Developer Documentation
RendererManager.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 //
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9 // including commercial applications, and to alter it and redistribute it
10 // freely, subject to the following restrictions:
11 //
12 // 1. The origin of this software must not be misrepresented; you must not
13 // claim that you wrote the original software. If you use this software
14 // in a product, an acknowledgment in the product documentation would
15 // be appreciated but is not required.
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18 // be misrepresented as being the original software.
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21 // distribution.
22 //
23 //========================================================================
24 
25 
26 #ifndef __RENDERER_MANAGER_H
27 #define __RENDERER_MANAGER_H
28 
29 namespace Neo
30 {
31 class NEO_ENGINE_EXPORT RendererManager
32 {
33 public:
34 
35  // constructors / destructors
37  virtual ~RendererManager(void);
38 
39 private:
40 
41  vector <RendererCreator *> m_renderers;
42 
43 public:
44 
45  void clear(void);
46 
47  // renderers
48  void addRenderer(const char * name, Renderer * (*getNewRendererFunctionPointer)(void));
49  RendererCreator * getRendererByName(const char * name);
50 
51  inline unsigned int getRenderersNumber(void){ return m_renderers.size(); }
52  inline RendererCreator * getRendererByIndex(const unsigned int id){ return m_renderers[id]; }
53 };
54 }
55 #endif
Definition: RendererManager.h:31
RendererCreator * getRendererByIndex(const unsigned int id)
Definition: RendererManager.h:52
RendererManager(void)
Definition: RendererManager.h:36
unsigned int getRenderersNumber(void)
Definition: RendererManager.h:51
Definition: Renderer.h:32
Definition: Color.h:29
Definition: RendererCreator.h:31