42     virtual void destroy(
void) = 0;
 
   45     virtual const char * getName(
void) = 0;
 
   48     virtual void drawScene(
Scene * scene, 
OCamera * camera) = 0;
 
   51     virtual void drawText(
OText * text) = 0;
 
The Scene class represents a scene in a Maratis level. 
Definition: Scene.h:48
 
virtual void stopThreads()
Definition: Renderer.h:53
 
Definition: Renderer.h:32
 
virtual void startThreads()
Definition: Renderer.h:54