42 virtual void destroy(
void) = 0;
45 virtual const char * getName(
void) = 0;
48 virtual void drawScene(
Scene * scene,
OCamera * camera) = 0;
51 virtual void drawText(
OText * text) = 0;
The Scene class represents a scene in a Maratis level.
Definition: Scene.h:48
virtual void stopThreads()
Definition: Renderer.h:53
Definition: Renderer.h:32
virtual void startThreads()
Definition: Renderer.h:54