Neo  0.5.0
Developer Documentation
Renderer.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
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21 // distribution.
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24 
25 
26 #ifndef __RENDERER_H
27 #define __RENDERER_H
28 
29 namespace Neo
30 {
31 // class for creating renderer
32 class NEO_ENGINE_EXPORT Renderer
33 {
34 public:
35 
36  Renderer(void);
37  virtual ~Renderer(void);
38 
39 public:
40 
41  // destroy
42  virtual void destroy(void) = 0;
43 
44  // name
45  virtual const char * getName(void) = 0;
46 
47  // draw
48  virtual void drawScene(Scene * scene, OCamera * camera) = 0;
49 
50  // extra
51  virtual void drawText(OText * text) = 0;
52 
53  virtual void stopThreads() {}
54  virtual void startThreads() {}
55 };
56 }
57 #endif
The Scene class represents a scene in a Maratis level.
Definition: Scene.h:48
virtual void stopThreads()
Definition: Renderer.h:53
Definition: OText.h:40
Definition: Renderer.h:32
virtual void startThreads()
Definition: Renderer.h:54
Definition: OCamera.h:30
Definition: Color.h:29