64     virtual bool Start(
int (*thread_func)(
void*), 
const char* name, 
void* data) = 0;
 
   72     virtual void Stop() = 0;
 
   78     virtual int WaitForReturn() = 0;
 
   91     virtual int GetId() = 0;
 
   97     virtual Thread* getNew() = 0;
 
  118     virtual bool Init(
int num) = 0;
 
  129     virtual bool WaitAndLock() = 0;
 
  130     virtual bool Unlock() = 0;
 
  155     void clear() { SAFE_DELETE(m_templateThread); SAFE_DELETE(m_templateSemaphore); }
 
Semaphore()
Definition: Thread.h:110
 
The MSemaphore class implements a semaphore mechanism based on SDL for use with MThread. 
Definition: Thread.h:107
 
void setTemplateSemaphore(Semaphore *sem)
Sets the semaphore template object with the overwritten getNew method. 
Definition: Thread.h:167
 
virtual Thread * getNew()=0
Creates a new thread object. Should be overwritten by child classes. 
 
~Semaphore()
Definition: Thread.h:111
 
Thread()
Definition: Thread.h:42
 
void clear()
Deletes all templates. 
Definition: Thread.h:155
 
The MThread class implements a multithreading mechanism. 
Definition: Thread.h:37
 
virtual Semaphore * getNew()=0
Creates a new semaphore object. 
 
Semaphore * getNewSemaphore()
Creates a new semaphore. 
Definition: Thread.h:179
 
void SetRunning(bool value)
Definition: Thread.h:85
 
Thread * getNewThread()
Creates a new thread. 
Definition: Thread.h:173
 
~Thread()
The destructor calls MThread::Stop to clean up. 
Definition: Thread.h:47
 
bool IsRunning()
IsRunning Returns if the thread is currently running. 
Definition: Thread.h:84
 
void setTemplateThread(Thread *thr)
Sets the thread template object with the overwritten getNew method. 
Definition: Thread.h:161
 
The ThreadFactory class allows you to register any subclass of Thread and Semaphore to provide the im...
Definition: Thread.h:144