| addAxisAngleRotation(const Vector3 &axis, float angle) | Neo::Object3d | |
| addBehavior(Behavior *behavior) | Neo::Object3d | inline |
| addChild(Object3d *child) | Neo::Object3d | inline |
| AttributeIterator typedef | Neo::Object3d | protected |
| AttributeIterator typedef | Neo::Object3d | protected |
| changeBehavior(unsigned int id, Behavior *behavior) | Neo::Object3d | |
| clearObject3d(void) | Neo::Object3d | protected |
| computeChildrenMatrices(void) | Neo::Object3d | |
| computeLocalMatrix(void) | Neo::Object3d | |
| deleteBehavior(unsigned int id) | Neo::Object3d | |
| drawBehaviors(void) | Neo::Object3d | |
| drawSkybox() | Neo::OCamera | inline |
| enable(void) | Neo::OCamera | |
| enableFog(const bool fog) | Neo::OCamera | inline |
| enableOrtho(const bool ortho) | Neo::OCamera | inline |
| getAdditionalData() | Neo::Object3d | inline |
| getAttribute(const char *name) | Neo::Object3d | inline |
| getBehavior(unsigned int id) | Neo::Object3d | inline |
| getBehaviorsNumber(void) | Neo::Object3d | inline |
| getChild(unsigned int id) | Neo::Object3d | inline |
| getChildrenNumber(void) | Neo::Object3d | inline |
| getClearColor(void) const | Neo::OCamera | inline |
| getClippingFar(void) | Neo::OCamera | inline |
| getClippingNear(void) | Neo::OCamera | inline |
| getCurrentProjMatrix(void) | Neo::OCamera | inline |
| getCurrentViewMatrix(void) | Neo::OCamera | inline |
| getCurrentViewport(void) | Neo::OCamera | inline |
| getEulerRotation(void) const | Neo::Object3d | inline |
| getFogColor() | Neo::OCamera | inline |
| getFogDistance(void) | Neo::OCamera | inline |
| getFov(void) | Neo::OCamera | inline |
| getFrustum(void) | Neo::OCamera | inline |
| getId() | Neo::Object3d | inline |
| getInversePosition(const Vector3 &position) const | Neo::Object3d | inline |
| getInverseRotatedVector(const Vector3 &vector) const | Neo::Object3d | inline |
| getMatrix(void) | Neo::Object3d | inline |
| getName(void) | Neo::Object3d | inline |
| getParent(void) | Neo::Object3d | inline |
| getPosition(void) const | Neo::Object3d | inline |
| getProjectedPoint(const Vector3 &point) const | Neo::OCamera | |
| getRenderColorTexture(void) | Neo::OCamera | inline |
| getRenderDepthTexture(void) | Neo::OCamera | inline |
| getRotatedVector(const Vector3 &vector) const | Neo::Object3d | inline |
| getRotation(void) const | Neo::Object3d | inline |
| getScale(void) const | Neo::Object3d | inline |
| getSceneLayer(void) | Neo::OCamera | inline |
| getSkybox() | Neo::OCamera | inline |
| getTransformedPosition(void) const | Neo::Object3d | inline |
| getTransformedRotation(void) const | Neo::Object3d | inline |
| getTransformedScale(void) const | Neo::Object3d | inline |
| getTransformedVector(const Vector3 &vector) const | Neo::Object3d | inline |
| getType(void) | Neo::OCamera | inlinevirtual |
| getUniformRotatedVector(const Vector3 &vector) | Neo::Object3d | |
| getUnProjectedPoint(const Vector3 &point) const | Neo::OCamera | |
| hasFog(void) | Neo::OCamera | inline |
| hasParent(void) | Neo::Object3d | inline |
| invertBehavior(unsigned int idA, unsigned int idB) | Neo::Object3d | |
| isActive(void) | Neo::Object3d | inline |
| isOrtho(void) | Neo::OCamera | inline |
| isVisible(void) | Neo::Object3d | inline |
| linkTo(Object3d *parent) | Neo::Object3d | |
| loadSkybox(const char *path) | Neo::OCamera | inline |
| m_attributes | Neo::Object3d | protected |
| m_attributes | Neo::Object3d | protected |
| m_behaviors | Neo::Object3d | protected |
| m_children | Neo::Object3d | protected |
| m_id | Neo::Object3d | protected |
| m_isActive | Neo::Object3d | protected |
| m_isVisible | Neo::Object3d | protected |
| m_matrix | Neo::Object3d | protected |
| m_name | Neo::Object3d | protected |
| m_needToUpdate | Neo::Object3d | protected |
| m_parent | Neo::Object3d | protected |
| m_position | Neo::Object3d | protected |
| m_rotation | Neo::Object3d | protected |
| m_scale | Neo::Object3d | protected |
| needToUpdate(void) | Neo::Object3d | inline |
| Object3d(void) | Neo::Object3d | |
| Object3d(const Object3d &object) | Neo::Object3d | |
| OCamera(void) | Neo::OCamera | |
| OCamera(const OCamera &camera) | Neo::OCamera | |
| rotate(const Vector3 &axis, float angle, bool local=false) | Neo::Object3d | inline |
| setActive(bool active) | Neo::Object3d | inlinevirtual |
| setAdditionalData(AdditionalData *d) | Neo::Object3d | inline |
| setAttribute(const char *name, NeoVariable variable) | Neo::Object3d | inline |
| setAxisAngleRotation(const Vector3 &axis, float angle) | Neo::Object3d | |
| setClearColor(Vector3 clearColor) | Neo::OCamera | inline |
| setClippingFar(const float clippingFar) | Neo::OCamera | inline |
| setClippingNear(const float clippingNear) | Neo::OCamera | inline |
| setEulerRotation(const Vector3 &euler) | Neo::Object3d | |
| setFogColor(Vector3 color) | Neo::OCamera | inline |
| setFogDistance(const float fogDistance) | Neo::OCamera | inline |
| setFov(const float fov) | Neo::OCamera | inline |
| setId(unsigned long id) | Neo::Object3d | inline |
| setName(const char *name) | Neo::Object3d | |
| setOrthoView(float left, float right, float bottom, float top, float zNear, float zFar) | Neo::OCamera | |
| setParent(Object3d *object) | Neo::Object3d | inline |
| setPerspectiveView(float fov, float ratio, float zNear, float zFar) | Neo::OCamera | |
| setPosition(const Vector3 &position) | Neo::Object3d | |
| setRenderColorTexture(TextureRef *renderColorTexture) | Neo::OCamera | inline |
| setRenderDepthTexture(TextureRef *renderDepthTexture) | Neo::OCamera | inline |
| setRotation(const Quaternion &rotation) | Neo::Object3d | |
| setScale(const Vector3 &scale) | Neo::Object3d | |
| setSceneLayer(unsigned int sceneLayer) | Neo::OCamera | inline |
| setVisible(bool visible) | Neo::Object3d | inline |
| translate(const Vector3 &vec, bool local=false) | Neo::Object3d | inline |
| unLink(void) | Neo::Object3d | |
| unlinkChildren(void) | Neo::Object3d | |
| update(void) | Neo::Object3d | virtual |
| updateBehaviors(void) | Neo::Object3d | |
| updateListener(void) | Neo::OCamera | |
| updateMatrix(void) | Neo::Object3d | |
| updateVisibility(OCamera *camera) | Neo::Object3d | inlinevirtual |
| ~Object3d(void) | Neo::Object3d | virtual |
| ~OCamera(void) | Neo::OCamera | |