Neo
0.5.0
Developer Documentation
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This is the complete list of members for Neo::PhysicsContext, including all inherited members.
activateObject(unsigned int objectId)=0 | Neo::PhysicsContext | pure virtual |
addCentralForce(unsigned int objectId, const Vector3 &force)=0 | Neo::PhysicsContext | pure virtual |
addChildShape(unsigned int multiShapeId, unsigned int shapeId, const Vector3 &position, const Quaternion &rotation)=0 | Neo::PhysicsContext | pure virtual |
addTorque(unsigned int objectId, const Vector3 &torque)=0 | Neo::PhysicsContext | pure virtual |
clear(void)=0 | Neo::PhysicsContext | pure virtual |
clearForces(unsigned int objectId)=0 | Neo::PhysicsContext | pure virtual |
createBoxShape(unsigned int *shapeId, const Vector3 &scale)=0 | Neo::PhysicsContext | pure virtual |
createCapsuleShape(unsigned int *shapeId, float radius, float height)=0 | Neo::PhysicsContext | pure virtual |
createConeShape(unsigned int *shapeId, float radius, float height)=0 | Neo::PhysicsContext | pure virtual |
createConstraint(unsigned int *constraintId, unsigned int parentObjectId, unsigned int objectId, const Vector3 &pivot, bool disableParentCollision)=0 | Neo::PhysicsContext | pure virtual |
createConvexHullShape(unsigned int *shapeId, const Vector3 *vertices, unsigned int verticesNumber, const Vector3 scale=Vector3(1))=0 | Neo::PhysicsContext | pure virtual |
createCylinderShape(unsigned int *shapeId, float radius, float height)=0 | Neo::PhysicsContext | pure virtual |
createGhost(unsigned int *objectId, unsigned int shapeId, const Vector3 &position, const Quaternion &rotation)=0 | Neo::PhysicsContext | pure virtual |
createMultiShape(unsigned int *shapeId)=0 | Neo::PhysicsContext | pure virtual |
createRigidBody(unsigned int *objectId, unsigned int shapeId, const Vector3 &position, const Quaternion &rotation, float mass)=0 | Neo::PhysicsContext | pure virtual |
createSphereShape(unsigned int *shapeId, float radius)=0 | Neo::PhysicsContext | pure virtual |
createTriangleMeshShape(unsigned int *shapeId, const Vector3 *vertices, unsigned int verticesNumber, const void *indices, unsigned int indicesNumber, VAR_TYPES indicesType, const Vector3 scale=Vector3(1))=0 | Neo::PhysicsContext | pure virtual |
deactivateObject(unsigned int objectId)=0 | Neo::PhysicsContext | pure virtual |
deleteConstraint(unsigned int *constraintId)=0 | Neo::PhysicsContext | pure virtual |
deleteObject(unsigned int *objectId)=0 | Neo::PhysicsContext | pure virtual |
deleteShape(unsigned int *shapeId)=0 | Neo::PhysicsContext | pure virtual |
disableObjectKinematic(unsigned int objectId)=0 | Neo::PhysicsContext | pure virtual |
enableObjectKinematic(unsigned int objectId)=0 | Neo::PhysicsContext | pure virtual |
getCentralForce(unsigned int objectId, Vector3 *force)=0 | Neo::PhysicsContext | pure virtual |
getObjectTransform(unsigned int objectId, Vector3 *position, Quaternion *rotation)=0 | Neo::PhysicsContext | pure virtual |
getObjectUserPointer(unsigned int objectId)=0 | Neo::PhysicsContext | pure virtual |
getTorque(unsigned int objectId, Vector3 *torque)=0 | Neo::PhysicsContext | pure virtual |
init(const Vector3 &worldMin, const Vector3 &worldMax)=0 | Neo::PhysicsContext | pure virtual |
isObjectInCollision(unsigned int objectId, unsigned int *collisionList=NULL, unsigned int size=0)=0 | Neo::PhysicsContext | pure virtual |
isObjectsCollision(unsigned int object1Id, unsigned int object2Id)=0 | Neo::PhysicsContext | pure virtual |
isRayHit(const Vector3 &start, const Vector3 &end, unsigned int *objectId=NULL, Vector3 *point=NULL, Vector3 *normal=NULL)=0 | Neo::PhysicsContext | pure virtual |
setAngularLimit(unsigned int constraintId, const Vector3 &lower, const Vector3 &upper)=0 | Neo::PhysicsContext | pure virtual |
setLinearLimit(unsigned int constraintId, const Vector3 &lower, const Vector3 &upper)=0 | Neo::PhysicsContext | pure virtual |
setObjectAngularFactor(unsigned int objectId, float angularFactor)=0 | Neo::PhysicsContext | pure virtual |
setObjectDamping(unsigned int objectId, float linearDamping, float angularDamping)=0 | Neo::PhysicsContext | pure virtual |
setObjectFriction(unsigned int objectId, float friction)=0 | Neo::PhysicsContext | pure virtual |
setObjectLinearFactor(unsigned int objectId, const Vector3 &linearFactor)=0 | Neo::PhysicsContext | pure virtual |
setObjectMass(unsigned int objectId, float mass)=0 | Neo::PhysicsContext | pure virtual |
setObjectRestitution(unsigned int objectId, float restitution)=0 | Neo::PhysicsContext | pure virtual |
setObjectShape(unsigned int objectId, unsigned int shapeId)=0 | Neo::PhysicsContext | pure virtual |
setObjectTransform(unsigned int objectId, const Vector3 &position, const Quaternion &rotation)=0 | Neo::PhysicsContext | pure virtual |
setObjectUserPointer(unsigned int objectId, void *userPointer)=0 | Neo::PhysicsContext | pure virtual |
setSimulationQuality(unsigned int quality)=0 | Neo::PhysicsContext | pure virtual |
setWorldGravity(const Vector3 &gravity)=0 | Neo::PhysicsContext | pure virtual |
updateSimulation(void)=0 | Neo::PhysicsContext | pure virtual |
~PhysicsContext(void) | Neo::PhysicsContext | inlinevirtual |