Neo  0.5.0
Developer Documentation
Neo::PostProcessor Member List

This is the complete list of members for Neo::PostProcessor, including all inherited members.

addFloatUniform(const char *name)Neo::PostProcessor
addIntUniform(const char *name)Neo::PostProcessor
clear()Neo::PostProcessor
draw(OCamera *camera)Neo::PostProcessor
drawQuad(Vector2 scale)Neo::PostProcessorprotected
eraseTextures()Neo::PostProcessor
getFloatUniformValue(int idx)Neo::PostProcessor
getFragmentShader()Neo::PostProcessorinline
getFX()Neo::PostProcessorinline
getIntUniformValue(int idx)Neo::PostProcessor
getNumUniforms()Neo::PostProcessorinline
getResolutionMultiplier()Neo::PostProcessorinline
getUniformName(int idx)Neo::PostProcessor
getUniformType(int idx)Neo::PostProcessor
getVertexShader()Neo::PostProcessorinline
loadShader(const char *vertShad, const char *fragShad)Neo::PostProcessor
loadShaderFile(const char *vertShad, const char *fragShad)Neo::PostProcessor
m_BufferIDNeo::PostProcessorprotected
m_ColourTexIDNeo::PostProcessorprotected
m_DepthTexIDNeo::PostProcessorprotected
m_fragShadNeo::PostProcessorprotected
m_fragShadPathNeo::PostProcessorprotected
m_fxNeo::PostProcessorprotected
m_ResolutionNeo::PostProcessorprotected
m_ResolutionMultiplierNeo::PostProcessorprotected
m_texCoordsNeo::PostProcessorprotected
m_UniformListNeo::PostProcessorprotected
m_verticesNeo::PostProcessorprotected
m_vertShadNeo::PostProcessorprotected
m_vertShadPathNeo::PostProcessorprotected
PostProcessor()Neo::PostProcessor
sendUniforms()Neo::PostProcessorprotected
set2D(unsigned int w, unsigned int h)Neo::PostProcessorprotected
setFloatUniformValue(const char *name, float value)Neo::PostProcessor
setIntUniformValue(const char *name, float value)Neo::PostProcessor
setResolutionMultiplier(float res)Neo::PostProcessorinline
setShaderPath(const char *vertPath, const char *fragPath)Neo::PostProcessor
updateResolution()Neo::PostProcessor