Neo  0.5.0
Developer Documentation
Neo::Quaternion Member List

This is the complete list of members for Neo::Quaternion, including all inherited members.

getAngle(void) const Neo::Quaternion
getAxis(void) const Neo::Quaternion
getEulerAngles(void) const Neo::Quaternion
invert(void)Neo::Quaternion
loadIdentity(void)Neo::Quaternion
normalize(void)Neo::Quaternion
operator!=(const Quaternion &quat) const Neo::Quaternioninline
operator*(const Quaternion &quat) const Neo::Quaternion
operator*=(const Quaternion &quat)Neo::Quaternion
operator-(void) const Neo::Quaternioninline
operator==(const Quaternion &quat) const Neo::Quaternioninline
Quaternion(void)Neo::Quaternioninline
Quaternion(float val0, float val1, float val2, float val3)Neo::Quaternioninline
Quaternion(float angle, const Vector3 &axis)Neo::Quaternioninline
Quaternion(float xAngle, float yAngle, float zAngle)Neo::Quaternioninline
Quaternion(const Quaternion &q1, Quaternion q2, float interpolation)Neo::Quaternioninline
setFromAngleAxis(float angle, const Vector3 &axis)Neo::Quaternion
setFromAngles(float xAngle, float yAngle, float zAngle)Neo::Quaternion
setFromVectors(const Vector3 &source, const Vector3 &destination)Neo::Quaternion
slerp(const Quaternion &q1, const Quaternion &q2, float interpolation)Neo::Quaternion
valuesNeo::Quaternion