Neo
0.5.0
Developer Documentation
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This is the complete list of members for Neo::Vector2, including all inherited members.
add(const Vector2 &vec) const | Neo::Vector2 | inline |
divide(const float value) const | Neo::Vector2 | inline |
dotProduct(const Vector2 &vec) const | Neo::Vector2 | inline |
equals(const Vector2 &vec) const | Neo::Vector2 | inline |
getAngleBetween(const Vector2 &vec) | Neo::Vector2 | inline |
getLength() const | Neo::Vector2 | inline |
getNormalized() const | Neo::Vector2 | |
getRotated(const float angle) const | Neo::Vector2 | |
getSquaredLength() const | Neo::Vector2 | inline |
lerp(const Vector2 &vec, float factor) const | Neo::Vector2 | inline |
loadIdentity(void) | Neo::Vector2 | inline |
multiply(const float value) const | Neo::Vector2 | inline |
normalize() | Neo::Vector2 | |
operator const float *() const | Neo::Vector2 | inline |
operator float *() const | Neo::Vector2 | inline |
operator!=(const Vector2 &vec) const | Neo::Vector2 | inline |
operator*(const float value) const | Neo::Vector2 | inline |
operator*(const Vector2 &vec) const | Neo::Vector2 | inline |
operator*(float factor, const Vector2 &vec) | Neo::Vector2 | friend |
operator*=(const Vector2 &vec) | Neo::Vector2 | inline |
operator*=(const float value) | Neo::Vector2 | inline |
operator+(const float value) const | Neo::Vector2 | inline |
operator+(const Vector2 &vec) const | Neo::Vector2 | inline |
operator+(void) const | Neo::Vector2 | inline |
operator+=(const Vector2 &vec) | Neo::Vector2 | inline |
operator-(const float value) const | Neo::Vector2 | inline |
operator-(const Vector2 &vec) const | Neo::Vector2 | inline |
operator-(void) const | Neo::Vector2 | inline |
operator-=(const Vector2 &vec) | Neo::Vector2 | inline |
operator/(const Vector2 &vec) const | Neo::Vector2 | inline |
operator/(const float value) const | Neo::Vector2 | inline |
operator/=(const Vector2 &vec) | Neo::Vector2 | inline |
operator/=(const float value) | Neo::Vector2 | inline |
operator=(const float value) | Neo::Vector2 | inline |
operator==(const Vector2 &vec) const | Neo::Vector2 | inline |
rotate(const float angle) | Neo::Vector2 | |
set(float newX, float newY) | Neo::Vector2 | inline |
substract(const Vector2 &vec) const | Neo::Vector2 | inline |
Vector2(void) | Neo::Vector2 | inline |
Vector2(float newX, float newY) | Neo::Vector2 | inline |
Vector2(const float value) | Neo::Vector2 | inline |
Vector2(const float *values) | Neo::Vector2 | inline |
Vector2(const Vector2 &vec) | Neo::Vector2 | inline |
Vector2(const Vector3 &vec) | Neo::Vector2 | |
x | Neo::Vector2 | |
y | Neo::Vector2 |