Neo
0.5.0
Developer Documentation
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This is the complete list of members for Neo::Vector3, including all inherited members.
add(const Vector3 &vec) const | Neo::Vector3 | inline |
crossProduct(const Vector3 &vec) const | Neo::Vector3 | inline |
divide(const float value) const | Neo::Vector3 | inline |
dotProduct(const Vector3 &vec) const | Neo::Vector3 | inline |
equals(const Vector3 &vec) const | Neo::Vector3 | inline |
getLength() const | Neo::Vector3 | inline |
getNormalized() const | Neo::Vector3 | |
getRotatedAxis(double angle, const Vector3 &axis) const | Neo::Vector3 | |
getRotatedX(double angle) const | Neo::Vector3 | |
getRotatedY(double angle) const | Neo::Vector3 | |
getRotatedZ(double angle) const | Neo::Vector3 | |
getSquaredLength() const | Neo::Vector3 | inline |
lerp(const Vector3 &vec, float factor) const | Neo::Vector3 | inline |
loadIdentity(void) | Neo::Vector3 | inline |
multiply(const float value) const | Neo::Vector3 | inline |
normalize() | Neo::Vector3 | |
operator const float *() const | Neo::Vector3 | inline |
operator float *() const | Neo::Vector3 | inline |
operator!=(const Vector3 &vec) const | Neo::Vector3 | inline |
operator*(const float value) const | Neo::Vector3 | inline |
operator*(const Vector3 &vec) const | Neo::Vector3 | inline |
operator*(float factor, const Vector3 &vec) | Neo::Vector3 | friend |
operator*=(const float value) | Neo::Vector3 | inline |
operator+(const Vector3 &vec) const | Neo::Vector3 | inline |
operator+(const float &value) const | Neo::Vector3 | inline |
operator+(void) const | Neo::Vector3 | inline |
operator+=(const Vector3 &vec) | Neo::Vector3 | inline |
operator-(const Vector3 &vec) const | Neo::Vector3 | inline |
operator-(const float &value) const | Neo::Vector3 | inline |
operator-(void) const | Neo::Vector3 | inline |
operator-=(const Vector3 &vec) | Neo::Vector3 | inline |
operator/(const Vector3 &vec) const | Neo::Vector3 | inline |
operator/(const float value) const | Neo::Vector3 | inline |
operator/=(const float value) | Neo::Vector3 | inline |
operator=(const float value) | Neo::Vector3 | inline |
operator==(const Vector3 &vec) const | Neo::Vector3 | inline |
rotateAxis(double angle, const Vector3 &axis) | Neo::Vector3 | |
rotateX(double angle) | Neo::Vector3 | |
rotateY(double angle) | Neo::Vector3 | |
rotateZ(double angle) | Neo::Vector3 | |
set(const float newX, const float newY, const float newZ) | Neo::Vector3 | inline |
substract(const Vector3 &vec) const | Neo::Vector3 | inline |
Vector3(void) | Neo::Vector3 | inline |
Vector3(float newX, float newY, float newZ) | Neo::Vector3 | inline |
Vector3(const float value) | Neo::Vector3 | inline |
Vector3(const float *values) | Neo::Vector3 | inline |
Vector3(const Vector3 &vec) | Neo::Vector3 | inline |
Vector3(const Vector4 &vec) | Neo::Vector3 | |
Vector3(const Vector2 &vec) | Neo::Vector3 | inline |
x | Neo::Vector3 | |
y | Neo::Vector3 | |
z | Neo::Vector3 |