Neo  0.5.0
Developer Documentation
ArmatureAnimRef.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
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9 // including commercial applications, and to alter it and redistribute it
10 // freely, subject to the following restrictions:
11 //
12 // 1. The origin of this software must not be misrepresented; you must not
13 // claim that you wrote the original software. If you use this software
14 // in a product, an acknowledgment in the product documentation would
15 // be appreciated but is not required.
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21 // distribution.
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23 //========================================================================
24 
25 
26 #ifndef __ARMATURE_ANIM_REF_H
27 #define __ARMATURE_ANIM_REF_H
28 
29 namespace Neo
30 {
31 // Armature Anim ref
32 class NEO_ENGINE_EXPORT ArmatureAnimRef : public DataRef
33 {
34 private:
35 
36  // data
37  ArmatureAnim * m_armatureAnim;
38 
39 public:
40 
41  // constructor / destructor
42  ArmatureAnimRef(ArmatureAnim * armatureAnim, const char * filename);
43  ~ArmatureAnimRef(void);
44 
45  // clear / destroy
46  void clear(void);
47  void destroy(void);
48 
49  // get new
50  static ArmatureAnimRef * getNew(ArmatureAnim * armatureAnim, const char * filename);
51 
52 public:
53 
54  // update
55  void update(void);
56 
57  // type
58  int getType(void){ return M_REF_ARMATURE_ANIM; }
59 
60  // get data
61  inline ArmatureAnim * getArmatureAnim(void){ return m_armatureAnim; }
62 };
63 }
64 #endif
int getType(void)
Definition: ArmatureAnimRef.h:58
ArmatureAnim * getArmatureAnim(void)
Definition: ArmatureAnimRef.h:61
Definition: ArmatureAnimRef.h:32
Definition: DataManager.h:32
Definition: Color.h:29
Definition: ArmatureAnim.h:31