Neo
0.5.0
Developer Documentation
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#include <ArmatureAnim.h>
Public Member Functions | |
ArmatureAnim (void) | |
~ArmatureAnim (void) | |
void | destroy (void) |
Object3dAnim * | allocBonesAnim (unsigned int size) |
void | clearBonesAnim (void) |
unsigned int | getBonesAnimNumber (void) |
Object3dAnim * | getBonesAnim (void) |
Static Public Member Functions | |
static ArmatureAnim * | getNew (void) |
Neo::ArmatureAnim::ArmatureAnim | ( | void | ) |
Neo::ArmatureAnim::~ArmatureAnim | ( | void | ) |
Object3dAnim* Neo::ArmatureAnim::allocBonesAnim | ( | unsigned int | size | ) |
void Neo::ArmatureAnim::clearBonesAnim | ( | void | ) |
void Neo::ArmatureAnim::destroy | ( | void | ) |
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