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    Neo
    0.5.0
    
   Developer Documentation 
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#include <ArmatureAnim.h>
Public Member Functions | |
| ArmatureAnim (void) | |
| ~ArmatureAnim (void) | |
| void | destroy (void) | 
| Object3dAnim * | allocBonesAnim (unsigned int size) | 
| void | clearBonesAnim (void) | 
| unsigned int | getBonesAnimNumber (void) | 
| Object3dAnim * | getBonesAnim (void) | 
Static Public Member Functions | |
| static ArmatureAnim * | getNew (void) | 
| Neo::ArmatureAnim::ArmatureAnim | ( | void | ) | 
| Neo::ArmatureAnim::~ArmatureAnim | ( | void | ) | 
| Object3dAnim* Neo::ArmatureAnim::allocBonesAnim | ( | unsigned int | size | ) | 
| void Neo::ArmatureAnim::clearBonesAnim | ( | void | ) | 
| void Neo::ArmatureAnim::destroy | ( | void | ) | 
      
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