Neo  0.5.0
Developer Documentation
ArmatureAnim.h
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1 //========================================================================
2 // Copyright (c) 2003-2011 Anael Seghezzi <www.maratis3d.com>
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 //
8 // Permission is granted to anyone to use this software for any purpose,
9 // including commercial applications, and to alter it and redistribute it
10 // freely, subject to the following restrictions:
11 //
12 // 1. The origin of this software must not be misrepresented; you must not
13 // claim that you wrote the original software. If you use this software
14 // in a product, an acknowledgment in the product documentation would
15 // be appreciated but is not required.
16 //
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18 // be misrepresented as being the original software.
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21 // distribution.
22 //
23 //========================================================================
24 
25 
26 #ifndef __ARMATURE_ANIM
27 #define __ARMATURE_ANIM
28 
29 namespace Neo
30 {
31 class NEO_ENGINE_EXPORT ArmatureAnim
32 {
33 public:
34 
35  ArmatureAnim(void);
36  ~ArmatureAnim(void);
37 
38  static ArmatureAnim * getNew(void);
39  void destroy(void);
40 
41 private:
42 
43  unsigned int m_bonesAnimNumber;
44  Object3dAnim * m_bonesAnim;
45 
46 public:
47 
48  Object3dAnim * allocBonesAnim(unsigned int size);
49  void clearBonesAnim(void);
50 
51  inline unsigned int getBonesAnimNumber(void){ return m_bonesAnimNumber; }
52  inline Object3dAnim * getBonesAnim(void){ return m_bonesAnim; }
53 };
54 }
55 #endif
Object3dAnim * getBonesAnim(void)
Definition: ArmatureAnim.h:52
Definition: Object3dAnim.h:31
unsigned int getBonesAnimNumber(void)
Definition: ArmatureAnim.h:51
Definition: Color.h:29
Definition: ArmatureAnim.h:31