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    Neo
    0.5.0
    
   Developer Documentation 
   | 
 
This is the complete list of members for Neo::Armature, including all inherited members.
| addNewBone(void) | Neo::Armature | |
| allocBones(unsigned int size) | Neo::Armature | |
| Armature(void) | Neo::Armature | |
| clearBones(void) | Neo::Armature | |
| constructBonesInversePoseMatrix(void) | Neo::Armature | |
| getBone(unsigned int bId) | Neo::Armature | inline | 
| getBoneByName(const char *name) | Neo::Armature | |
| getBoneId(const char *boneName, unsigned int *bId) | Neo::Armature | |
| getBonesNumber(void) | Neo::Armature | inline | 
| processBonesLinking(void) | Neo::Armature | |
| updateBonesSkinMatrix(void) | Neo::Armature | |
| ~Armature(void) | Neo::Armature | virtual |