Neo
0.5.0
Developer Documentation
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This is the complete list of members for Neo::Armature, including all inherited members.
addNewBone(void) | Neo::Armature | |
allocBones(unsigned int size) | Neo::Armature | |
Armature(void) | Neo::Armature | |
clearBones(void) | Neo::Armature | |
constructBonesInversePoseMatrix(void) | Neo::Armature | |
getBone(unsigned int bId) | Neo::Armature | inline |
getBoneByName(const char *name) | Neo::Armature | |
getBoneId(const char *boneName, unsigned int *bId) | Neo::Armature | |
getBonesNumber(void) | Neo::Armature | inline |
processBonesLinking(void) | Neo::Armature | |
updateBonesSkinMatrix(void) | Neo::Armature | |
~Armature(void) | Neo::Armature | virtual |