#include <Armature.h>
Neo::Armature::Armature |
( |
void |
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virtual Neo::Armature::~Armature |
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void |
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virtual |
OBone* Neo::Armature::addNewBone |
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void |
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void Neo::Armature::allocBones |
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unsigned int |
size | ) |
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void Neo::Armature::clearBones |
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void |
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void Neo::Armature::constructBonesInversePoseMatrix |
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void |
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OBone* Neo::Armature::getBone |
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unsigned int |
bId | ) |
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inline |
OBone* Neo::Armature::getBoneByName |
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const char * |
name | ) |
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bool Neo::Armature::getBoneId |
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const char * |
boneName, |
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unsigned int * |
bId |
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) |
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unsigned int Neo::Armature::getBonesNumber |
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void |
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inline |
void Neo::Armature::processBonesLinking |
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void |
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void Neo::Armature::updateBonesSkinMatrix |
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void |
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The documentation for this class was generated from the following file: