#include <Armature.h>
      
        
          | Neo::Armature::Armature  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
  
  
      
        
          | virtual Neo::Armature::~Armature  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
      
        
          | OBone* Neo::Armature::addNewBone  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
      
        
          | void Neo::Armature::allocBones  | 
          ( | 
          unsigned int  | 
          size | ) | 
           | 
        
      
 
 
      
        
          | void Neo::Armature::clearBones  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
      
        
          | void Neo::Armature::constructBonesInversePoseMatrix  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
  
  
      
        
          | OBone* Neo::Armature::getBone  | 
          ( | 
          unsigned int  | 
          bId | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
      
        
          | OBone* Neo::Armature::getBoneByName  | 
          ( | 
          const char *  | 
          name | ) | 
           | 
        
      
 
 
      
        
          | bool Neo::Armature::getBoneId  | 
          ( | 
          const char *  | 
          boneName,  | 
        
        
           | 
           | 
          unsigned int *  | 
          bId  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
  
  
      
        
          | unsigned int Neo::Armature::getBonesNumber  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
      
        
          | void Neo::Armature::processBonesLinking  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
      
        
          | void Neo::Armature::updateBonesSkinMatrix  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
The documentation for this class was generated from the following file: