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    Neo
    0.5.0
    
   Developer Documentation 
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This is the complete list of members for Neo::Quaternion, including all inherited members.
| getAngle(void) const | Neo::Quaternion | |
| getAxis(void) const | Neo::Quaternion | |
| getEulerAngles(void) const | Neo::Quaternion | |
| invert(void) | Neo::Quaternion | |
| loadIdentity(void) | Neo::Quaternion | |
| normalize(void) | Neo::Quaternion | |
| operator!=(const Quaternion &quat) const | Neo::Quaternion | inline | 
| operator*(const Quaternion &quat) const | Neo::Quaternion | |
| operator*=(const Quaternion &quat) | Neo::Quaternion | |
| operator-(void) const | Neo::Quaternion | inline | 
| operator==(const Quaternion &quat) const | Neo::Quaternion | inline | 
| Quaternion(void) | Neo::Quaternion | inline | 
| Quaternion(float val0, float val1, float val2, float val3) | Neo::Quaternion | inline | 
| Quaternion(float angle, const Vector3 &axis) | Neo::Quaternion | inline | 
| Quaternion(float xAngle, float yAngle, float zAngle) | Neo::Quaternion | inline | 
| Quaternion(const Quaternion &q1, Quaternion q2, float interpolation) | Neo::Quaternion | inline | 
| setFromAngleAxis(float angle, const Vector3 &axis) | Neo::Quaternion | |
| setFromAngles(float xAngle, float yAngle, float zAngle) | Neo::Quaternion | |
| setFromVectors(const Vector3 &source, const Vector3 &destination) | Neo::Quaternion | |
| slerp(const Quaternion &q1, const Quaternion &q2, float interpolation) | Neo::Quaternion | |
| values | Neo::Quaternion |