#include <SkinData.h>
      
        
          | Neo::SkinPoint::SkinPoint  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
      
        
          | Neo::SkinPoint::~SkinPoint  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
      
        
          | bool Neo::SkinPoint::allocateBonesLinks  | 
          ( | 
          unsigned int  | 
          size | ) | 
           | 
        
      
 
 
      
        
          | void Neo::SkinPoint::clearBonesLinks  | 
          ( | 
          void  | 
           | ) | 
           | 
        
      
 
 
  
  
      
        
          | unsigned short* Neo::SkinPoint::getBonesIds  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | unsigned int Neo::SkinPoint::getBonesNumber  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | float* Neo::SkinPoint::getBonesWeights  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | unsigned int Neo::SkinPoint::getVertexId  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | void Neo::SkinPoint::setVertexId  | 
          ( | 
          unsigned int  | 
          vertexId | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
The documentation for this class was generated from the following file: