#include <SkinData.h>
Neo::SkinPoint::SkinPoint |
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void |
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Neo::SkinPoint::~SkinPoint |
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void |
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bool Neo::SkinPoint::allocateBonesLinks |
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unsigned int |
size | ) |
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void Neo::SkinPoint::clearBonesLinks |
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void |
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unsigned short* Neo::SkinPoint::getBonesIds |
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void |
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inline |
unsigned int Neo::SkinPoint::getBonesNumber |
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void |
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inline |
float* Neo::SkinPoint::getBonesWeights |
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void |
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inline |
unsigned int Neo::SkinPoint::getVertexId |
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void |
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inline |
void Neo::SkinPoint::setVertexId |
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unsigned int |
vertexId | ) |
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inline |
The documentation for this class was generated from the following file: