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Neo
0.5.0
Developer Documentation
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This is the complete list of members for Neo::Vector2, including all inherited members.
| add(const Vector2 &vec) const | Neo::Vector2 | inline |
| divide(const float value) const | Neo::Vector2 | inline |
| dotProduct(const Vector2 &vec) const | Neo::Vector2 | inline |
| equals(const Vector2 &vec) const | Neo::Vector2 | inline |
| getAngleBetween(const Vector2 &vec) | Neo::Vector2 | inline |
| getLength() const | Neo::Vector2 | inline |
| getNormalized() const | Neo::Vector2 | |
| getRotated(const float angle) const | Neo::Vector2 | |
| getSquaredLength() const | Neo::Vector2 | inline |
| lerp(const Vector2 &vec, float factor) const | Neo::Vector2 | inline |
| loadIdentity(void) | Neo::Vector2 | inline |
| multiply(const float value) const | Neo::Vector2 | inline |
| normalize() | Neo::Vector2 | |
| operator const float *() const | Neo::Vector2 | inline |
| operator float *() const | Neo::Vector2 | inline |
| operator!=(const Vector2 &vec) const | Neo::Vector2 | inline |
| operator*(const float value) const | Neo::Vector2 | inline |
| operator*(const Vector2 &vec) const | Neo::Vector2 | inline |
| operator*(float factor, const Vector2 &vec) | Neo::Vector2 | friend |
| operator*=(const Vector2 &vec) | Neo::Vector2 | inline |
| operator*=(const float value) | Neo::Vector2 | inline |
| operator+(const float value) const | Neo::Vector2 | inline |
| operator+(const Vector2 &vec) const | Neo::Vector2 | inline |
| operator+(void) const | Neo::Vector2 | inline |
| operator+=(const Vector2 &vec) | Neo::Vector2 | inline |
| operator-(const float value) const | Neo::Vector2 | inline |
| operator-(const Vector2 &vec) const | Neo::Vector2 | inline |
| operator-(void) const | Neo::Vector2 | inline |
| operator-=(const Vector2 &vec) | Neo::Vector2 | inline |
| operator/(const Vector2 &vec) const | Neo::Vector2 | inline |
| operator/(const float value) const | Neo::Vector2 | inline |
| operator/=(const Vector2 &vec) | Neo::Vector2 | inline |
| operator/=(const float value) | Neo::Vector2 | inline |
| operator=(const float value) | Neo::Vector2 | inline |
| operator==(const Vector2 &vec) const | Neo::Vector2 | inline |
| rotate(const float angle) | Neo::Vector2 | |
| set(float newX, float newY) | Neo::Vector2 | inline |
| substract(const Vector2 &vec) const | Neo::Vector2 | inline |
| Vector2(void) | Neo::Vector2 | inline |
| Vector2(float newX, float newY) | Neo::Vector2 | inline |
| Vector2(const float value) | Neo::Vector2 | inline |
| Vector2(const float *values) | Neo::Vector2 | inline |
| Vector2(const Vector2 &vec) | Neo::Vector2 | inline |
| Vector2(const Vector3 &vec) | Neo::Vector2 | |
| x | Neo::Vector2 | |
| y | Neo::Vector2 |