#include <Vector2.h>
  
  
      
        
          | Neo::Vector2::Vector2  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
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          | Neo::Vector2::Vector2  | 
          ( | 
          float  | 
          newX,  | 
         
        
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           | 
          float  | 
          newY  | 
         
        
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          ) | 
           |  | 
         
       
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          | Neo::Vector2::Vector2  | 
          ( | 
          const float  | 
          value | ) | 
           | 
         
       
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          | Neo::Vector2::Vector2  | 
          ( | 
          const float *  | 
          values | ) | 
           | 
         
       
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          | Neo::Vector2::Vector2  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           | 
         
       
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          | Neo::Vector2::Vector2  | 
          ( | 
          const Vector3 &  | 
          vec | ) | 
           | 
        
      
 
 
  
  
      
        
          | Vector2 Neo::Vector2::divide  | 
          ( | 
          const float  | 
          value | ) | 
           const | 
         
       
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          | float Neo::Vector2::dotProduct  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           const | 
         
       
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          | bool Neo::Vector2::equals  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           const | 
         
       
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          | float Neo::Vector2::getAngleBetween  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           | 
         
       
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          | float Neo::Vector2::getLength  | 
          ( | 
           | ) | 
           const | 
         
       
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          | Vector2 Neo::Vector2::getNormalized  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
      
        
          | Vector2 Neo::Vector2::getRotated  | 
          ( | 
          const float  | 
          angle | ) | 
           const | 
        
      
 
 
  
  
      
        
          | float Neo::Vector2::getSquaredLength  | 
          ( | 
           | ) | 
           const | 
         
       
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          | Vector2 Neo::Vector2::lerp  | 
          ( | 
          const Vector2 &  | 
          vec,  | 
         
        
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           | 
          float  | 
          factor  | 
         
        
           | 
          ) | 
           |  const | 
         
       
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          | void Neo::Vector2::loadIdentity  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
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          | Vector2 Neo::Vector2::multiply  | 
          ( | 
          const float  | 
          value | ) | 
           const | 
         
       
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          | void Neo::Vector2::normalize  | 
          ( | 
           | ) | 
           | 
        
      
 
 
  
  
      
        
          | Neo::Vector2::operator const float *  | 
          ( | 
           | ) | 
           const | 
         
       
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          | Neo::Vector2::operator float *  | 
          ( | 
           | ) | 
           const | 
         
       
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          | bool Neo::Vector2::operator!=  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           const | 
         
       
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          | Vector2 Neo::Vector2::operator*  | 
          ( | 
          const float  | 
          value | ) | 
           const | 
         
       
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          | void Neo::Vector2::operator*=  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           | 
         
       
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          | void Neo::Vector2::operator*=  | 
          ( | 
          const float  | 
          value | ) | 
           | 
         
       
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          | Vector2 Neo::Vector2::operator+  | 
          ( | 
          const float  | 
          value | ) | 
           const | 
         
       
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          | Vector2 Neo::Vector2::operator+  | 
          ( | 
          void  | 
           | ) | 
           const | 
         
       
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          | void Neo::Vector2::operator+=  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           | 
         
       
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          | Vector2 Neo::Vector2::operator-  | 
          ( | 
          const float  | 
          value | ) | 
           const | 
         
       
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          | Vector2 Neo::Vector2::operator-  | 
          ( | 
          void  | 
           | ) | 
           const | 
         
       
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          | void Neo::Vector2::operator-=  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           | 
         
       
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          | Vector2 Neo::Vector2::operator/  | 
          ( | 
          const float  | 
          value | ) | 
           const | 
         
       
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          | void Neo::Vector2::operator/=  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           | 
         
       
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          | void Neo::Vector2::operator/=  | 
          ( | 
          const float  | 
          value | ) | 
           | 
         
       
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          | void Neo::Vector2::operator=  | 
          ( | 
          const float  | 
          value | ) | 
           | 
         
       
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          | bool Neo::Vector2::operator==  | 
          ( | 
          const Vector2 &  | 
          vec | ) | 
           const | 
         
       
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          | void Neo::Vector2::rotate  | 
          ( | 
          const float  | 
          angle | ) | 
           | 
        
      
 
 
  
  
      
        
          | void Neo::Vector2::set  | 
          ( | 
          float  | 
          newX,  | 
         
        
           | 
           | 
          float  | 
          newY  | 
         
        
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          ) | 
           |  | 
         
       
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The documentation for this class was generated from the following file: