#include <Vector2.h>
Neo::Vector2::Vector2 |
( |
void |
| ) |
|
|
inline |
Neo::Vector2::Vector2 |
( |
float |
newX, |
|
|
float |
newY |
|
) |
| |
|
inline |
Neo::Vector2::Vector2 |
( |
const float |
value | ) |
|
|
inline |
Neo::Vector2::Vector2 |
( |
const float * |
values | ) |
|
|
inline |
Neo::Vector2::Vector2 |
( |
const Vector2 & |
vec | ) |
|
|
inline |
Neo::Vector2::Vector2 |
( |
const Vector3 & |
vec | ) |
|
Vector2 Neo::Vector2::divide |
( |
const float |
value | ) |
const |
|
inline |
float Neo::Vector2::dotProduct |
( |
const Vector2 & |
vec | ) |
const |
|
inline |
bool Neo::Vector2::equals |
( |
const Vector2 & |
vec | ) |
const |
|
inline |
float Neo::Vector2::getAngleBetween |
( |
const Vector2 & |
vec | ) |
|
|
inline |
float Neo::Vector2::getLength |
( |
| ) |
const |
|
inline |
Vector2 Neo::Vector2::getNormalized |
( |
| ) |
const |
Vector2 Neo::Vector2::getRotated |
( |
const float |
angle | ) |
const |
float Neo::Vector2::getSquaredLength |
( |
| ) |
const |
|
inline |
Vector2 Neo::Vector2::lerp |
( |
const Vector2 & |
vec, |
|
|
float |
factor |
|
) |
| const |
|
inline |
void Neo::Vector2::loadIdentity |
( |
void |
| ) |
|
|
inline |
Vector2 Neo::Vector2::multiply |
( |
const float |
value | ) |
const |
|
inline |
void Neo::Vector2::normalize |
( |
| ) |
|
Neo::Vector2::operator const float * |
( |
| ) |
const |
|
inline |
Neo::Vector2::operator float * |
( |
| ) |
const |
|
inline |
bool Neo::Vector2::operator!= |
( |
const Vector2 & |
vec | ) |
const |
|
inline |
Vector2 Neo::Vector2::operator* |
( |
const float |
value | ) |
const |
|
inline |
void Neo::Vector2::operator*= |
( |
const Vector2 & |
vec | ) |
|
|
inline |
void Neo::Vector2::operator*= |
( |
const float |
value | ) |
|
|
inline |
Vector2 Neo::Vector2::operator+ |
( |
const float |
value | ) |
const |
|
inline |
Vector2 Neo::Vector2::operator+ |
( |
void |
| ) |
const |
|
inline |
void Neo::Vector2::operator+= |
( |
const Vector2 & |
vec | ) |
|
|
inline |
Vector2 Neo::Vector2::operator- |
( |
const float |
value | ) |
const |
|
inline |
Vector2 Neo::Vector2::operator- |
( |
void |
| ) |
const |
|
inline |
void Neo::Vector2::operator-= |
( |
const Vector2 & |
vec | ) |
|
|
inline |
Vector2 Neo::Vector2::operator/ |
( |
const float |
value | ) |
const |
|
inline |
void Neo::Vector2::operator/= |
( |
const Vector2 & |
vec | ) |
|
|
inline |
void Neo::Vector2::operator/= |
( |
const float |
value | ) |
|
|
inline |
void Neo::Vector2::operator= |
( |
const float |
value | ) |
|
|
inline |
bool Neo::Vector2::operator== |
( |
const Vector2 & |
vec | ) |
const |
|
inline |
void Neo::Vector2::rotate |
( |
const float |
angle | ) |
|
void Neo::Vector2::set |
( |
float |
newX, |
|
|
float |
newY |
|
) |
| |
|
inline |
The documentation for this class was generated from the following file: