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Lua API
0.4.0
Game Engine
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Functions | |
| getCurrentAnimation (object) | |
| Retrieve the current animation ID the given object uses. More... | |
| changeAnimation (object, animationId) | |
| Plays an animation. More... | |
| isAnimationOver (object) | |
| Checks if the current animation has finished playing. More... | |
| getAnimationSpeed (object) | |
| Retrieves the speed of the current animation. More... | |
| setAnimationSpeed (object, speed) | |
| Changes the speed of the current animation. More... | |
| getCurrentFrame (object) | |
| Retrieves the current frame in the current animation. More... | |
| setCurrentFrame (object, frame) | |
| Jumps to the given frame of the current animation. More... | |
| changeAnimation | ( | object | , |
| animationId | |||
| ) |
Plays an animation.
Changes the current animation to the given one. No animation blending is done.
| object | The animated object. |
| animationId | The new animation to play. |
| getAnimationSpeed | ( | object | ) |
Retrieves the speed of the current animation.
TODO: Get data about the speed unit!
| object | The animated object. |
| getCurrentAnimation | ( | object | ) |
Retrieve the current animation ID the given object uses.
| object | The object which is animated. |
| getCurrentFrame | ( | object | ) |
Retrieves the current frame in the current animation.
| object | The animated object. |
| isAnimationOver | ( | object | ) |
Checks if the current animation has finished playing.
Also returns true for looped animations if the animation finished this frame.
| object | The animated object. |
| setAnimationSpeed | ( | object | , |
| speed | |||
| ) |
Changes the speed of the current animation.
TODO: Get data about the speed unit!
| object | The animated object. |
| speed | The animation speed. |
| setCurrentFrame | ( | object | , |
| frame | |||
| ) |
Jumps to the given frame of the current animation.
| object | The animated object. |
| frame | The the frame to jump to. |