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Lua API
0.4.0
Game Engine
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Functions | |
| changeCurrentCamera (object) | |
| Changes the current active camera. More... | |
| getCurrentCamera () | |
| Retrieves the active camera. More... | |
| getCameraClearColor (object) | |
| Retrieves the clear color from the given camera. More... | |
| getCameraFov (object) | |
| Retrieves the field of view from the given camera. More... | |
| getCameraNear (object) | |
| Retrieves the distance to the near plane from the given camera. More... | |
| getCameraFar (object) | |
| Retrieves the distance to the far plane from the given camera. More... | |
| getCameraFogDistance (object) | |
| Retrieves the distance to the fog from the given camera. More... | |
| isCameraOrtho (object) | |
| Checks if the given camera is configured to be orthographic. More... | |
| isCameraFogEnabled (object) | |
| Checks if the given camera is configured to render fog. More... | |
| setCameraClearColor (object,{r, g, b}) | |
| setCameraFov (object, fov) | |
| Changes the field of view of the given camera. More... | |
| setCameraNear (object, near) | |
| Changes the distance to the near plane of the given camera. More... | |
| setCameraFar (object, far) | |
| Changes the distance to the far plane of the given camera. More... | |
| setCameraFogDistance (object, fogDistance) | |
| Changes the distance to the fog rendered by the given camera. More... | |
| enableCameraOrtho (object, ortho) | |
| Updates the cameras matrix setup to allow orthographic rendering. More... | |
| enableCameraFog (object, fog) | |
| Enables fog rendering for the given camera. More... | |
| enableCameraLayer (object, scene) | |
| Turns the image that the given scene renders into an overlay over the given camera. More... | |
| disableCameraLayer (object) | |
| Disables the scene overlay attached to the given camera. More... | |
| enableRenderToTexture (object, texturePath, renderWidth, renderHeight) | |
| Enables render to texture for the given camera. More... | |
| disableRenderToTexture (object) | |
| Disables render to texture for the given camera. More... | |
| getProjectedPoint (object, point) | |
| Converts global vector to a projected vector inside the given camera viewport. More... | |
| getUnProjectedPoint (object, point) | |
| Converts a projected vector to a global vector using the given camera. More... | |
| changeCurrentCamera | ( | object | ) |
Changes the current active camera.
This change will apply in the next frame and not immediately.
| object | The new active camera. |
| disableCameraLayer | ( | object | ) |
Disables the scene overlay attached to the given camera.
| object | The camera with the scene layer. |
| disableRenderToTexture | ( | object | ) |
Disables render to texture for the given camera.
| object | The camera. |
| enableCameraFog | ( | object | , |
| fog | |||
| ) |
Enables fog rendering for the given camera.
| object | The camera. |
| fog | A boolean value representing the new state. |
| enableCameraLayer | ( | object | , |
| scene | |||
| ) |
Turns the image that the given scene renders into an overlay over the given camera.
For rendering the scene as an overlay the default camera in that scene is used.
| object | The camera. |
| scene | The scene to overlay. |
| enableCameraOrtho | ( | object | , |
| ortho | |||
| ) |
Updates the cameras matrix setup to allow orthographic rendering.
| object | The camera. |
| ortho | A boolean value representing the new state. |
| enableRenderToTexture | ( | object | , |
| texturePath | , | ||
| renderWidth | , | ||
| renderHeight | |||
| ) |
Enables render to texture for the given camera.
This function allows you to setup any camera to render to a specific material. For this you specify the texture path to the texture you want to replace. Attention: This will not modify the texture on disk!
All surfaces referencing this texture file will be replaced by the rendered image.
| object | The camera which is used to render the scene. |
| texturePath | The path to the texture file to replace. |
| renderWidth | The width of the render target in pixel (does not need to match the actual texture file) |
| renderHeight | The width of the render target in pixel (does not need to match the actual texture file) |
| getCameraClearColor | ( | object | ) |
Retrieves the clear color from the given camera.
Example:
| getCameraFar | ( | object | ) |
Retrieves the distance to the far plane from the given camera.
| object | The distance as a number. |
| getCameraFogDistance | ( | object | ) |
Retrieves the distance to the fog from the given camera.
| object | The distance as a number. |
| getCameraFov | ( | object | ) |
Retrieves the field of view from the given camera.
| object | The FOV as a number. |
| getCameraNear | ( | object | ) |
Retrieves the distance to the near plane from the given camera.
| object | The distance as a number. |
| getCurrentCamera | ( | ) |
Retrieves the active camera.
| getProjectedPoint | ( | object | , |
| point | |||
| ) |
Converts global vector to a projected vector inside the given camera viewport.
| object | The camera. |
| point | A vec3 containing positional data. |
| getUnProjectedPoint | ( | object | , |
| point | |||
| ) |
Converts a projected vector to a global vector using the given camera.
This conversion uses the camera to determine the global coordinates for a perspectively transformed point. This can be used to generate a ray for use in raytracing as shown in the example.
| object | The camera to use. |
| point | A vec3 containing positional data. |
| isCameraFogEnabled | ( | object | ) |
Checks if the given camera is configured to render fog.
| object | The camera. |
| isCameraOrtho | ( | object | ) |
Checks if the given camera is configured to be orthographic.
| object | The camera. |
| setCameraClearColor | ( | object | , |
| {r, g, b} | |||
| ) |
| setCameraFar | ( | object | , |
| far | |||
| ) |
Changes the distance to the far plane of the given camera.
| object | The camera. |
| far | The new distance. |
| setCameraFogDistance | ( | object | , |
| fogDistance | |||
| ) |
Changes the distance to the fog rendered by the given camera.
| object | The camera. |
| fogDistance | The new distance. |
| setCameraFov | ( | object | , |
| fov | |||
| ) |
Changes the field of view of the given camera.
| object | The camera. |
| fov | The new field of view. |
| setCameraNear | ( | object | , |
| near | |||
| ) |
Changes the distance to the near plane of the given camera.
| object | The camera. |
| near | The new distance. |