#include <ShaderRef.h>
Neo::ShaderRef::ShaderRef |
( |
unsigned int |
shaderId, |
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M_SHADER_TYPES |
type, |
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const char * |
filename |
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) |
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Neo::ShaderRef::~ShaderRef |
( |
void |
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void Neo::ShaderRef::clear |
( |
void |
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virtual |
void Neo::ShaderRef::destroy |
( |
void |
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virtual |
const char* Neo::ShaderRef::getHeader |
( |
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inline |
unsigned int Neo::ShaderRef::getShaderId |
( |
void |
| ) |
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inline |
int Neo::ShaderRef::getType |
( |
void |
| ) |
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inlinevirtual |
void Neo::ShaderRef::setHeader |
( |
const char * |
s | ) |
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inline |
void Neo::ShaderRef::setShaderId |
( |
unsigned int |
shaderId | ) |
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inline |
void Neo::ShaderRef::update |
( |
void |
| ) |
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virtual |
The documentation for this class was generated from the following file: