Lua API
0.4.0
Game Engine
|
Functions | |
isKeyPressed (key) | |
Checks, if the given key is currently pressed. More... | |
onKeyDown (key) | |
Checks, if the given key got pressed in this frame. More... | |
onKeyUp (key) | |
Checks, if the given key got released in this frame. More... | |
getAxis (axis) | |
Retrieves the current axis value of a joystick or mouse. More... | |
getProperty (name) | |
getTouchPosition (touchId) | |
Retrieves the current touch position on touch devices. More... | |
getLastTouchPosition (touchId) | |
getTouchPhase (touchId) | |
getAxis | ( | axis | ) |
Retrieves the current axis value of a joystick or mouse.
The value is between 0.0 and 1.0
See also: http://www.neo-engine.de/wordpress/?wpwtds_article=key-and-axis-literals
The | name of the key. |
getLastTouchPosition | ( | touchId | ) |
getProperty | ( | name | ) |
getTouchPhase | ( | touchId | ) |
getTouchPosition | ( | touchId | ) |
Retrieves the current touch position on touch devices.
Is the same as the mouse cursor position since SDL makes no difference between them.
The | touch device ID |
isKeyPressed | ( | key | ) |
Checks, if the given key is currently pressed.
See also: http://www.neo-engine.de/wordpress/?wpwtds_article=key-and-axis-literals
The | name of the key. |
onKeyDown | ( | key | ) |
Checks, if the given key got pressed in this frame.
See also: http://www.neo-engine.de/wordpress/?wpwtds_article=key-and-axis-literals
The | name of the key. |
onKeyUp | ( | key | ) |
Checks, if the given key got released in this frame.
See also: http://www.neo-engine.de/wordpress/?wpwtds_article=key-and-axis-literals
The | name of the key. |