Lua API
0.4.0
Game Engine
|
Functions | |
getObject (scene, name) | |
Gets the object with the given name. More... | |
getParent (object) | |
Retrieves the parent of an object. More... | |
getChilds (object) | |
Returns a list of all childrens from the given object. More... | |
getClone (object) | |
Creates a clone of the given object. More... | |
setParent (object, parent) | |
Changes the parent of the given object. More... | |
getName (object) | |
Retrieves the name of the given object. More... | |
activate (object) | |
Activates the given object. More... | |
deactivate (object) | |
Deactivates the given object. More... | |
isVisible (object) | |
Checks if the given object is visible. More... | |
isActive (object) | |
Checks if the given object is active. More... | |
enableShadow (object, shadow) | |
Specifies, if a light renders shadows or if an entity has a shadow. More... | |
isCastingShadow (object) | |
Checks if a light renders shadows or if an entity has a shadow. More... | |
activate | ( | object | ) |
Activates the given object.
object | The object. |
deactivate | ( | object | ) |
Deactivates the given object.
This function does not delete the object from memory! It will just set invisible and removed from the physics simulation.
object | The object. |
enableShadow | ( | object | , |
shadow | |||
) |
Specifies, if a light renders shadows or if an entity has a shadow.
object | The entity/light. |
shadow | A boolean value. |
getChilds | ( | object | ) |
Returns a list of all childrens from the given object.
object | The parent object. |
getClone | ( | object | ) |
Creates a clone of the given object.
object | The object to clone. |
getName | ( | object | ) |
Retrieves the name of the given object.
object | The object. |
getObject | ( | scene | , |
name | |||
) |
Gets the object with the given name.
Can also give objects from other scenes than the current one.
scene | The scene to look in. This parameter is optional. |
name | The name of the object to retrieve. |
getParent | ( | object | ) |
Retrieves the parent of an object.
The | object to retrieve the parent from. See also: getObject |
isActive | ( | object | ) |
Checks if the given object is active.
object | The object. |
isCastingShadow | ( | object | ) |
Checks if a light renders shadows or if an entity has a shadow.
object | The entity/light. |
isVisible | ( | object | ) |
Checks if the given object is visible.
object | The object. |
setParent | ( | object | , |
parent | |||
) |
Changes the parent of the given object.
Resets parent-child relationship if parent = nil.
object | The object. |
parent | The new parent. |