35 #ifndef __THEMED_INPUT_FIELD_H__
36 #define __THEMED_INPUT_FIELD_H__
70 Sprite* m_sprites[NUM_SPRITES];
71 Sprite* m_hoveredSprites[NUM_SPRITES];
72 Sprite* m_pressedSprites[NUM_SPRITES];
77 void loadSprites(
Sprite* sprites[],
const char* vert,
78 const char* hor,
const char* body,
81 void drawSprites(
Sprite* sprites[]);
84 unsigned int height,
const char* label);
The Sprite class displays a texture on the screen.
Definition: Sprite.h:93