35 #ifndef __THEMED_INPUT_FIELD_H__ 
   36 #define __THEMED_INPUT_FIELD_H__ 
   70     Sprite* m_sprites[NUM_SPRITES];
 
   71     Sprite* m_hoveredSprites[NUM_SPRITES];
 
   72     Sprite* m_pressedSprites[NUM_SPRITES];
 
   77     void loadSprites(
Sprite* sprites[], 
const char* vert,
 
   78                      const char* hor, 
const char* body,
 
   81     void drawSprites(
Sprite* sprites[]);
 
   84                      unsigned int height, 
const char* label);
 
The Sprite class displays a texture on the screen. 
Definition: Sprite.h:93