|
Neo
0.5.0
Developer Documentation
|
Namespaces | |
| Gui | |
Classes | |
| class | Canvas |
| The Canvas class contains all widgets and renders them. More... | |
| class | Neo2DEngine |
| The Neo2DEngine class contains all functionality to set up a GUI. More... | |
| class | Render |
| The Render class contains helper methods for rendering 2D shapes. More... | |
| class | Sprite |
| The Sprite class displays a texture on the screen. More... | |
| class | SpriteBatch |
| Implements a batch of sprites that can be used to circumvent the GUI system when rendering 2D objects for better performance. More... | |
| class | Tile |
| The Tile class displays a texture on the screen. More... | |
| class | TileSheet |
| Implements a tile sheet from which it is possible to retrieve one specific tile. More... | |
| class | Widget |
| The Widget class contains all information that is common to all GUI widgets. More... | |
Typedefs | |
| typedef std::function< void(Widget *, long int)> | NEO_CALLBACK_FUNCTION |
| typedef std::function<void (Widget*, long int)> Neo2D::NEO_CALLBACK_FUNCTION |
A pointer to a callback.