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Neo
0.5.0
Developer Documentation
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The Widget class contains all information that is common to all GUI widgets. More...
#include <Widget.h>
Inheritance diagram for Neo2D::Widget:Public Member Functions | |
| Widget (unsigned int x, unsigned int y, unsigned int width, unsigned int height, const char *label) | |
| Widget () | |
| void | setParent (Widget *w) |
| Widget * | getParent () |
| float | getFontSize () |
| void | setFontSize (float s) |
| void | setOffset (Vector2 offset) |
| Vector2 | getOffset () |
| void | setSize (unsigned int w, unsigned int h) |
| Vector2 | getSize () |
| virtual void | draw () |
| Draws the widget to the canvas it belongs to. More... | |
| virtual void | draw (Vector2 offset) |
| Draws the widget to the canvas it belongs to. More... | |
| virtual void | update ()=0 |
| Updates the widget and calls the callback if necessary. More... | |
| void | setCallback (NEO_CALLBACK_FUNCTION func) |
| Sets the callback. More... | |
| void | setScriptCallback (const char *name) |
| void | setCallback (NEO_CALLBACK_FUNCTION func, long int data) |
| Sets the callback and appends user data to it. More... | |
| long int | getUserData () |
| Retrieves the user data that will be given to every callback call. More... | |
| void | setUserData (long int data) |
| Changes the user data that will be given to every callback call. More... | |
| const char * | getLabel () |
| Gets the currently displayed label a C string. More... | |
| void | setLabel (const char *l) |
| Changes the current label of the widget. More... | |
| void | setPosition (Vector2 pos) |
| Changes the widget position. More... | |
| Vector2 | getPosition () |
| Retrieves the current position. More... | |
| void | setRotation (float rot) |
| Changes the widget rotation. More... | |
| float | getRotation () |
| Retrieves the current rotation. More... | |
| void | translate (Vector2 vec) |
| Translates the object. More... | |
| void | rotate (float value) |
| Rotates the object. More... | |
| void | doCallback () |
| Calls the callback with the user data as an argument. More... | |
| bool | isVisible () |
| Returns if the widget is turned visible. More... | |
| void | setVisible (bool v) |
| Sets the visibility status. More... | |
| void | setScale (Vector2 scale) |
| setScale Scale this Widget More... | |
| Vector2 | getScale () |
| void | setFlip (Vector2 flip) |
| setFlip Flip this Widget More... | |
| Vector2 | getFlip () |
| const char * | getStaticName () |
| virtual bool | isMouseOver () |
Protected Attributes | |
| float | m_x |
| The 2D coordinates of the widget. More... | |
| float | m_y |
| float | m_rotation |
| The rotation of the widget. More... | |
| unsigned int | m_width |
| The width and height of the widget. More... | |
| unsigned int | m_height |
| std::string | m_label |
| The label of the widget. More... | |
| Vector2 | m_offset |
| The offset that was used for rendering in the last frame. More... | |
| NEO_CALLBACK_FUNCTION | m_callback |
| The callback that should be called. More... | |
| String | m_callbackScript |
| long int | m_userData |
| Some userdata that is given to the callback. More... | |
| bool | m_visible |
| Is the widget visible? More... | |
| Vector2 | m_scale |
| The scale vector. More... | |
| Vector2 | m_flip |
| The flip vector. More... | |
| float | m_fontSize |
| Widget * | m_parent |
The Widget class contains all information that is common to all GUI widgets.
Every object that resembles a GUI widget has to derive from this class.
| Neo2D::Widget::Widget | ( | unsigned int | x, |
| unsigned int | y, | ||
| unsigned int | width, | ||
| unsigned int | height, | ||
| const char * | label | ||
| ) |
| Neo2D::Widget::Widget | ( | ) |
| void Neo2D::Widget::doCallback | ( | ) |
Calls the callback with the user data as an argument.
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inlinevirtual |
Draws the widget to the canvas it belongs to.
Reimplemented in Neo2D::Gui::Label, Neo2D::Gui::Window, Neo2D::Gui::ScrollPane, Neo2D::Gui::Container, and Neo2D::Gui::WindowManager.
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inlinevirtual |
Draws the widget to the canvas it belongs to.
| offset | The offset to apply to the position. Used for emulating a camera. |
Reimplemented in Neo2D::Gui::TreeView, Neo2D::Sprite, Neo2D::Tile, Neo2D::Gui::Label, Neo2D::Gui::InputField, Neo2D::Gui::Slider, Neo2D::Gui::CheckButton, Neo2D::Gui::ScrollBar, Neo2D::Gui::Button, Neo2D::Gui::MenuBar, Neo2D::Gui::List, Neo2D::Gui::ThemedButton, Neo2D::Gui::ThemedInputField, Neo2D::Gui::Menu, Neo2D::Gui::Window, Neo2D::Gui::ScrollPane, and Neo2D::Gui::Container.
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Gets the currently displayed label a C string.
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Retrieves the current position.
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Retrieves the current rotation.
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Retrieves the user data that will be given to every callback call.
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Reimplemented in Neo2D::Gui::MenuBar, Neo2D::Gui::Window, and Neo2D::Gui::WindowManager.
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Returns if the widget is turned visible.
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Rotates the object.
| value | The offset to apply. |
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Sets the callback.
A callback is a function pointer of the type (*CALLBACK_FUNCTION)(long int) and points to a procedure of the form:
/code void someCallback(long int) {} /endcode
| func | The function pointer |
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Sets the callback and appends user data to it.
The userdata will be the parameter of your custom callback procedure when it gets called.
| func | The function pointer |
| data | The user data |
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Changes the current label of the widget.
| l | The new label. |
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Changes the widget position.
| pos | The new position. |
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Changes the widget rotation.
| rot | The new rotation. |
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setScale Scale this Widget
| scale | The ammount you want to scale with |
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Changes the user data that will be given to every callback call.
| data | The new user data. |
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Sets the visibility status.
| v | The new status |
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Translates the object.
| vec | The offset to apply. |
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pure virtual |
Updates the widget and calls the callback if necessary.
Implemented in Neo2D::Gui::TreeView, Neo2D::Sprite, Neo2D::Tile, Neo2D::Gui::Label, Neo2D::Gui::InputField, Neo2D::Gui::Slider, Neo2D::Gui::CheckButton, Neo2D::Gui::ScrollBar, Neo2D::Gui::Button, Neo2D::Gui::MenuBar, Neo2D::Gui::List, Neo2D::Gui::ThemedButton, Neo2D::Gui::Menu, Neo2D::Gui::Window, Neo2D::Gui::ScrollPane, Neo2D::Gui::Container, Neo2D::Gui::WindowManager, and Neo2D::Gui::ScaleLayout.
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The callback that should be called.
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The flip vector.
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The label of the widget.
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The offset that was used for rendering in the last frame.
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The rotation of the widget.
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The scale vector.
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Some userdata that is given to the callback.
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Is the widget visible?
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The width and height of the widget.
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The 2D coordinates of the widget.
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