#include <Color.h>
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unsigned char | r |
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unsigned char | g |
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unsigned char | b |
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unsigned char | a |
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Neo::Color::Color |
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void |
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inline |
Neo::Color::Color |
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unsigned char |
newR, |
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unsigned char |
newG, |
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unsigned char |
newB, |
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unsigned char |
newA |
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) |
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inline |
Neo::Color::Color |
( |
const Color & |
color | ) |
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inline |
Neo::Color::Color |
( |
const Vector3 & |
color | ) |
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inline |
Neo::Color::Color |
( |
const Vector4 & |
color | ) |
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inline |
Neo::Color::operator const unsigned char * |
( |
| ) |
const |
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inline |
Neo::Color::operator unsigned char * |
( |
| ) |
const |
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inline |
bool Neo::Color::operator!= |
( |
const Color & |
color | ) |
const |
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inline |
Color Neo::Color::operator* |
( |
const float |
value | ) |
const |
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inline |
Color Neo::Color::operator+ |
( |
const Color & |
color | ) |
const |
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inline |
Color Neo::Color::operator+ |
( |
const int |
value | ) |
const |
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inline |
Color Neo::Color::operator- |
( |
const Color & |
color | ) |
const |
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inline |
Color Neo::Color::operator- |
( |
const int |
value | ) |
const |
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inline |
Color Neo::Color::operator/ |
( |
const float |
value | ) |
const |
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inline |
bool Neo::Color::operator== |
( |
const Color & |
color | ) |
const |
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inline |
void Neo::Color::set |
( |
unsigned char |
newR, |
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unsigned char |
newG, |
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unsigned char |
newB, |
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unsigned char |
newA |
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) |
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inline |
unsigned char Neo::Color::a |
unsigned char Neo::Color::b |
unsigned char Neo::Color::g |
unsigned char Neo::Color::r |
The documentation for this class was generated from the following file: