#include <Vector4.h>
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float | x |
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float | y |
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float | z |
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float | w |
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Neo::Vector4::Vector4 |
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void |
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inline |
Neo::Vector4::Vector4 |
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float |
newX, |
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float |
newY, |
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float |
newZ, |
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float |
newW |
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inline |
Neo::Vector4::Vector4 |
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const float |
value | ) |
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inline |
Neo::Vector4::Vector4 |
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const float * |
values | ) |
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inline |
Neo::Vector4::Vector4 |
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const Vector4 & |
vec | ) |
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inline |
Neo::Vector4::Vector4 |
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const Vector3 & |
vec | ) |
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inline |
Neo::Vector4::Vector4 |
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const Color & |
color | ) |
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Vector4 Neo::Vector4::divide |
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const float |
value | ) |
const |
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inline |
float Neo::Vector4::dotProduct |
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const Vector4 & |
vec | ) |
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bool Neo::Vector4::equals |
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const Vector4 & |
vec | ) |
const |
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Vector4 Neo::Vector4::lerp |
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const Vector4 & |
vec, |
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float |
factor |
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) |
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void Neo::Vector4::loadIdentity |
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void |
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inline |
Vector4 Neo::Vector4::multiply |
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const float |
value | ) |
const |
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Neo::Vector4::operator const float * |
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const |
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Neo::Vector4::operator float * |
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const |
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bool Neo::Vector4::operator!= |
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const Vector4 & |
vec | ) |
const |
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Vector4 Neo::Vector4::operator* |
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const float |
value | ) |
const |
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void Neo::Vector4::operator*= |
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const float |
value | ) |
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Vector4 Neo::Vector4::operator+ |
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void |
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const |
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void Neo::Vector4::operator+= |
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const Vector4 & |
vec | ) |
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Vector4 Neo::Vector4::operator- |
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void |
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const |
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void Neo::Vector4::operator-= |
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const Vector4 & |
vec | ) |
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Vector4 Neo::Vector4::operator/ |
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const float |
value | ) |
const |
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void Neo::Vector4::operator/= |
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const float |
value | ) |
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bool Neo::Vector4::operator== |
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const Vector4 & |
vec | ) |
const |
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void Neo::Vector4::set |
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float |
newX, |
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float |
newY, |
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float |
newZ, |
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float |
newW |
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) |
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inline |
The documentation for this class was generated from the following file: