#include <NeoGame.h>
Neo::NeoGame::NeoGame |
( |
void |
| ) |
|
virtual Neo::NeoGame::~NeoGame |
( |
void |
| ) |
|
|
virtual |
void Neo::NeoGame::begin |
( |
void |
| ) |
|
|
inline |
void Neo::NeoGame::disablePostEffects |
( |
| ) |
|
|
inline |
virtual void Neo::NeoGame::draw |
( |
void |
| ) |
|
|
virtual |
void Neo::NeoGame::enablePostEffects |
( |
| ) |
|
|
inline |
void Neo::NeoGame::end |
( |
void |
| ) |
|
|
inline |
float Neo::NeoGame::getFrameDelta |
( |
| ) |
|
|
inline |
bool Neo::NeoGame::hasPostEffects |
( |
void |
| ) |
|
|
inline |
bool Neo::NeoGame::isRunning |
( |
void |
| ) |
|
|
inline |
virtual void Neo::NeoGame::onBegin |
( |
void |
| ) |
|
|
virtual |
Will be called as soon as the game starts.
virtual void Neo::NeoGame::onBeginLevel |
( |
void |
| ) |
|
|
inlinevirtual |
virtual void Neo::NeoGame::onBeginScene |
( |
void |
| ) |
|
|
virtual |
virtual void Neo::NeoGame::onEnd |
( |
void |
| ) |
|
|
virtual |
Will be called as soon as the game ends.
virtual void Neo::NeoGame::onEndLevel |
( |
void |
| ) |
|
|
inlinevirtual |
virtual void Neo::NeoGame::onEndScene |
( |
void |
| ) |
|
|
virtual |
void Neo::NeoGame::registerSubGame |
( |
SubGame * |
g | ) |
|
|
inline |
Adds a SubGame to the list of registered games.
This can be used to catch onBegin, update, draw and onEnd events without replacing the real NeoGame.
virtual void Neo::NeoGame::update |
( |
void |
| ) |
|
|
virtual |
The documentation for this class was generated from the following file: