#include <NeoGame.h>
      
        
          | Neo::NeoGame::NeoGame  | 
          ( | 
          void  | 
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          | virtual Neo::NeoGame::~NeoGame  | 
          ( | 
          void  | 
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virtual   | 
  
 
 
  
  
      
        
          | void Neo::NeoGame::begin  | 
          ( | 
          void  | 
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inline   | 
  
 
 
  
  
      
        
          | void Neo::NeoGame::disablePostEffects  | 
          ( | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | virtual void Neo::NeoGame::draw  | 
          ( | 
          void  | 
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virtual   | 
  
 
 
  
  
      
        
          | void Neo::NeoGame::enablePostEffects  | 
          ( | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | void Neo::NeoGame::end  | 
          ( | 
          void  | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | float Neo::NeoGame::getFrameDelta  | 
          ( | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | bool Neo::NeoGame::hasPostEffects  | 
          ( | 
          void  | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | bool Neo::NeoGame::isRunning  | 
          ( | 
          void  | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | virtual void Neo::NeoGame::onBegin  | 
          ( | 
          void  | 
           | ) | 
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virtual   | 
  
 
Will be called as soon as the game starts. 
 
 
  
  
      
        
          | virtual void Neo::NeoGame::onBeginLevel  | 
          ( | 
          void  | 
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inlinevirtual   | 
  
 
 
  
  
      
        
          | virtual void Neo::NeoGame::onBeginScene  | 
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          void  | 
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virtual   | 
  
 
 
  
  
      
        
          | virtual void Neo::NeoGame::onEnd  | 
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          void  | 
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virtual   | 
  
 
Will be called as soon as the game ends. 
 
 
  
  
      
        
          | virtual void Neo::NeoGame::onEndLevel  | 
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          void  | 
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inlinevirtual   | 
  
 
 
  
  
      
        
          | virtual void Neo::NeoGame::onEndScene  | 
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          void  | 
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virtual   | 
  
 
 
  
  
      
        
          | void Neo::NeoGame::registerSubGame  | 
          ( | 
          SubGame *  | 
          g | ) | 
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inline   | 
  
 
Adds a SubGame to the list of registered games. 
This can be used to catch onBegin, update, draw and onEnd events without replacing the real NeoGame. 
 
 
  
  
      
        
          | virtual void Neo::NeoGame::update  | 
          ( | 
          void  | 
           | ) | 
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virtual   | 
  
 
 
The documentation for this class was generated from the following file: