#include <InputContext.h>
virtual Neo::InputContext::~InputContext |
( |
void |
| ) |
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inlinevirtual |
virtual void Neo::InputContext::beginTouch |
( |
int |
touchID, |
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Vector2 |
touchPoint |
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) |
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pure virtual |
virtual void Neo::InputContext::cancelTouch |
( |
int |
touchID, |
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Vector2 |
touchPoint |
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) |
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pure virtual |
virtual void Neo::InputContext::createAxis |
( |
const char * |
name, |
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bool |
flush = false |
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) |
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pure virtual |
virtual void Neo::InputContext::createKey |
( |
const char * |
name | ) |
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pure virtual |
virtual void Neo::InputContext::createProperty |
( |
const char * |
name | ) |
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pure virtual |
virtual void Neo::InputContext::downKey |
( |
const char * |
name | ) |
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pure virtual |
virtual void Neo::InputContext::endTouch |
( |
int |
touchID, |
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Vector2 |
touchPoint |
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) |
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pure virtual |
virtual void Neo::InputContext::flush |
( |
void |
| ) |
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pure virtual |
virtual float Neo::InputContext::getAxis |
( |
const char * |
name | ) |
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pure virtual |
virtual Vector2 Neo::InputContext::getLastTouchPosition |
( |
int |
touchID | ) |
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pure virtual |
virtual int Neo::InputContext::getProperty |
( |
const char * |
name | ) |
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pure virtual |
virtual TOUCH_PHASE Neo::InputContext::getTouchPhase |
( |
int |
touchID | ) |
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pure virtual |
virtual Vector2 Neo::InputContext::getTouchPosition |
( |
int |
touchID | ) |
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pure virtual |
virtual bool Neo::InputContext::isKeyPressed |
( |
const char * |
name | ) |
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pure virtual |
virtual bool Neo::InputContext::onKeyDown |
( |
const char * |
name | ) |
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pure virtual |
virtual bool Neo::InputContext::onKeyUp |
( |
const char * |
name | ) |
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pure virtual |
virtual unsigned int Neo::InputContext::popLastChar |
( |
| ) |
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pure virtual |
virtual void Neo::InputContext::setAxis |
( |
const char * |
name, |
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float |
axis |
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) |
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pure virtual |
virtual void Neo::InputContext::setLastChar |
( |
unsigned int |
c | ) |
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pure virtual |
virtual void Neo::InputContext::setProperty |
( |
const char * |
name, |
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int |
prop |
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) |
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pure virtual |
virtual void Neo::InputContext::updateTouch |
( |
int |
touchID, |
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Vector2 |
touchPoint |
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) |
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pure virtual |
virtual void Neo::InputContext::upKey |
( |
const char * |
name | ) |
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pure virtual |
The documentation for this class was generated from the following file: