#include <Texture.h>
  
  
      
        
          | Neo::Texture::Texture  | 
          ( | 
          const Texture &  | 
          texture | ) | 
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          | float Neo::Texture::getTexRotate  | 
          ( | 
          void  | 
           | ) | 
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          | Vector2 Neo::Texture::getTexScale  | 
          ( | 
          void  | 
           | ) | 
           const | 
         
       
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          | Vector2 Neo::Texture::getTexTranslate  | 
          ( | 
          void  | 
           | ) | 
           const | 
         
       
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          | void Neo::Texture::setTexRotate  | 
          ( | 
          float  | 
          texRotate | ) | 
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          | void Neo::Texture::setTexScale  | 
          ( | 
          const Vector2 &  | 
          texScale | ) | 
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          | void Neo::Texture::setTexTranslate  | 
          ( | 
          const Vector2 &  | 
          texTranslate | ) | 
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          | void Neo::Texture::setTextureRef  | 
          ( | 
          TextureRef *  | 
          texRef | ) | 
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          | void Neo::Texture::setUWrapMode  | 
          ( | 
          WRAP_MODES  | 
          wrapMode | ) | 
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          | void Neo::Texture::setVWrapMode  | 
          ( | 
          WRAP_MODES  | 
          wrapMode | ) | 
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The documentation for this class was generated from the following file: