#include <Texture.h>
Neo::Texture::Texture |
( |
const Texture & |
texture | ) |
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inline |
float Neo::Texture::getTexRotate |
( |
void |
| ) |
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inline |
Vector2 Neo::Texture::getTexScale |
( |
void |
| ) |
const |
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inline |
Vector2 Neo::Texture::getTexTranslate |
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void |
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const |
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inline |
void Neo::Texture::setTexRotate |
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float |
texRotate | ) |
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inline |
void Neo::Texture::setTexScale |
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const Vector2 & |
texScale | ) |
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inline |
void Neo::Texture::setTexTranslate |
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const Vector2 & |
texTranslate | ) |
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inline |
void Neo::Texture::setTextureRef |
( |
TextureRef * |
texRef | ) |
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inline |
void Neo::Texture::setUWrapMode |
( |
WRAP_MODES |
wrapMode | ) |
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inline |
void Neo::Texture::setVWrapMode |
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WRAP_MODES |
wrapMode | ) |
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inline |
The documentation for this class was generated from the following file: