#include <NeoEngine.h>
Neo::NeoEngine::NeoEngine |
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void |
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Neo::NeoEngine::~NeoEngine |
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void |
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bool Neo::NeoEngine::doesLevelExist |
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const char * |
filename | ) |
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NeoGame* Neo::NeoEngine::getGame |
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void |
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inline |
static NeoEngine* Neo::NeoEngine::getInstance |
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void |
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static |
Level* Neo::NeoEngine::getLevel |
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void |
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inline |
Renderer* Neo::NeoEngine::getRenderer |
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void |
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inline |
bool Neo::NeoEngine::isActive |
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void |
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inline |
bool Neo::NeoEngine::loadLevel |
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const char * |
filename | ) |
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void Neo::NeoEngine::requestLoadLevel |
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const char * |
filename | ) |
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bool Neo::NeoEngine::saveLevel |
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const char * |
filename | ) |
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void Neo::NeoEngine::setActive |
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bool |
active | ) |
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inline |
void Neo::NeoEngine::setGame |
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NeoGame * |
game | ) |
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void Neo::NeoEngine::setInputContext |
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InputContext * |
inputContext | ) |
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void Neo::NeoEngine::setLevel |
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Level * |
level | ) |
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void Neo::NeoEngine::setPackageManager |
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PackageManager * |
packageManager | ) |
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void Neo::NeoEngine::setPhysicsContext |
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PhysicsContext * |
physicsContext | ) |
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void Neo::NeoEngine::setRenderer |
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Renderer * |
renderer | ) |
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void Neo::NeoEngine::setScriptContext |
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ScriptContext * |
scriptContext | ) |
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void Neo::NeoEngine::setSoundContext |
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SoundContext * |
soundContext | ) |
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void Neo::NeoEngine::setSystemContext |
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SystemContext * |
systemContext | ) |
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void Neo::NeoEngine::updateRequests |
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void |
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The documentation for this class was generated from the following file: