#include <NeoEngine.h>
      
        
          | Neo::NeoEngine::NeoEngine  | 
          ( | 
          void  | 
           | ) | 
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          | Neo::NeoEngine::~NeoEngine  | 
          ( | 
          void  | 
           | ) | 
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          | bool Neo::NeoEngine::doesLevelExist  | 
          ( | 
          const char *  | 
          filename | ) | 
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          | NeoGame* Neo::NeoEngine::getGame  | 
          ( | 
          void  | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | static NeoEngine* Neo::NeoEngine::getInstance  | 
          ( | 
          void  | 
           | ) | 
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static   | 
  
 
 
  
  
      
        
          | Level* Neo::NeoEngine::getLevel  | 
          ( | 
          void  | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | Renderer* Neo::NeoEngine::getRenderer  | 
          ( | 
          void  | 
           | ) | 
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inline   | 
  
 
 
  
  
      
        
          | bool Neo::NeoEngine::isActive  | 
          ( | 
          void  | 
           | ) | 
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inline   | 
  
 
 
      
        
          | bool Neo::NeoEngine::loadLevel  | 
          ( | 
          const char *  | 
          filename | ) | 
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          | void Neo::NeoEngine::requestLoadLevel  | 
          ( | 
          const char *  | 
          filename | ) | 
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          | bool Neo::NeoEngine::saveLevel  | 
          ( | 
          const char *  | 
          filename | ) | 
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          | void Neo::NeoEngine::setActive  | 
          ( | 
          bool  | 
          active | ) | 
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inline   | 
  
 
 
      
        
          | void Neo::NeoEngine::setGame  | 
          ( | 
          NeoGame *  | 
          game | ) | 
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          | void Neo::NeoEngine::setInputContext  | 
          ( | 
          InputContext *  | 
          inputContext | ) | 
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          | void Neo::NeoEngine::setLevel  | 
          ( | 
          Level *  | 
          level | ) | 
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          | void Neo::NeoEngine::setPackageManager  | 
          ( | 
          PackageManager *  | 
          packageManager | ) | 
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          | void Neo::NeoEngine::setPhysicsContext  | 
          ( | 
          PhysicsContext *  | 
          physicsContext | ) | 
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          | void Neo::NeoEngine::setRenderer  | 
          ( | 
          Renderer *  | 
          renderer | ) | 
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          | void Neo::NeoEngine::setScriptContext  | 
          ( | 
          ScriptContext *  | 
          scriptContext | ) | 
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          | void Neo::NeoEngine::setSoundContext  | 
          ( | 
          SoundContext *  | 
          soundContext | ) | 
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          | void Neo::NeoEngine::setSystemContext  | 
          ( | 
          SystemContext *  | 
          systemContext | ) | 
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          | void Neo::NeoEngine::updateRequests  | 
          ( | 
          void  | 
           | ) | 
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The documentation for this class was generated from the following file: