#include <NeoEngine.h>
| Neo::NeoEngine::NeoEngine |
( |
void |
| ) |
|
| Neo::NeoEngine::~NeoEngine |
( |
void |
| ) |
|
| bool Neo::NeoEngine::doesLevelExist |
( |
const char * |
filename | ) |
|
| NeoGame* Neo::NeoEngine::getGame |
( |
void |
| ) |
|
|
inline |
| static NeoEngine* Neo::NeoEngine::getInstance |
( |
void |
| ) |
|
|
static |
| Level* Neo::NeoEngine::getLevel |
( |
void |
| ) |
|
|
inline |
| Renderer* Neo::NeoEngine::getRenderer |
( |
void |
| ) |
|
|
inline |
| bool Neo::NeoEngine::isActive |
( |
void |
| ) |
|
|
inline |
| bool Neo::NeoEngine::loadLevel |
( |
const char * |
filename | ) |
|
| void Neo::NeoEngine::requestLoadLevel |
( |
const char * |
filename | ) |
|
| bool Neo::NeoEngine::saveLevel |
( |
const char * |
filename | ) |
|
| void Neo::NeoEngine::setActive |
( |
bool |
active | ) |
|
|
inline |
| void Neo::NeoEngine::setGame |
( |
NeoGame * |
game | ) |
|
| void Neo::NeoEngine::setInputContext |
( |
InputContext * |
inputContext | ) |
|
| void Neo::NeoEngine::setLevel |
( |
Level * |
level | ) |
|
| void Neo::NeoEngine::setPackageManager |
( |
PackageManager * |
packageManager | ) |
|
| void Neo::NeoEngine::setPhysicsContext |
( |
PhysicsContext * |
physicsContext | ) |
|
| void Neo::NeoEngine::setRenderer |
( |
Renderer * |
renderer | ) |
|
| void Neo::NeoEngine::setScriptContext |
( |
ScriptContext * |
scriptContext | ) |
|
| void Neo::NeoEngine::setSoundContext |
( |
SoundContext * |
soundContext | ) |
|
| void Neo::NeoEngine::setSystemContext |
( |
SystemContext * |
systemContext | ) |
|
| void Neo::NeoEngine::updateRequests |
( |
void |
| ) |
|
The documentation for this class was generated from the following file: